Understanding Elixir Math in Tower Rush

Comments · 8 Views

If you loved this article and you would like to receive more data with regards to tower rush kindly take a look at the site.

Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.


Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.


Generation Rates and 'Leaking'


The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.


This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.


  • Even then, it is highly risky.
  • You must increase your Actions Per Minute (APM) significantly to keep up.
  • Punish them.

Winning the Economic War


The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.


Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.


Pro MoveExecution
Cheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P. For those who have any kind of queries about wherever along with tips on how to employ tower rush, you can call us with the web site. E.K.K.A across the map until both Princess towers shoot it to death; +3 profit
NukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit

Playing the Math


To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.


Master the economy, and you master the game.

Comments